Design a tree
Generate a precise procedural tree shape and define cut zones without editing the core workflow.
New release · UE 5.7
A procedural forest framework for free-form tree cutting, PCG scattering and interactive lumber workflows.

WHY IT STANDS OUT
Generate a precise procedural tree shape and define cut zones without editing the core workflow.
Bake the designed tree with Unreal Engine tools into an optimized Static Mesh proxy.
Swap a cheap PCG or foliage instance for a choppable HISMC actor when the player reaches it.
Use the included PCG graph, seasons, wind and a data-table-driven library of tree types.
SEE THE PROJECT