ZERSTORENGAMES

New release · UE 5.7

Voxel Tree System

A procedural forest framework for free-form tree cutting, PCG scattering and interactive lumber workflows.

Voxel Tree System

WHY IT STANDS OUT

Designed for a modern UE 5.7 workflow.

001

Design a tree

Generate a precise procedural tree shape and define cut zones without editing the core workflow.

002

Merge for performance

Bake the designed tree with Unreal Engine tools into an optimized Static Mesh proxy.

003

Interact at runtime

Swap a cheap PCG or foliage instance for a choppable HISMC actor when the player reaches it.

004

Build a living forest

Use the included PCG graph, seasons, wind and a data-table-driven library of tree types.

SEE THE PROJECT

From idea to interaction.

Voxel Tree System | The Ultimate Interactive Forest Framework

Watch on YouTube ↗

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