Build the track
Create railways with splines, arrays of locations or configurable track sections. Store reusable routes in data tables.
RAILWAYS / UNREAL ENGINE 5
A modular railway system. Create the route, configure the trains and bring your network to life.

Create railways with splines, arrays of locations or configurable track sections. Store reusable routes in data tables.
Use modular mesh themes for modern, historic, western, snowy and abandoned railways. Swap meshes through a data table.
Configure carriage length in 300-unit increments and choose bogies with one, two or three axles.
Position stations, bridges, tunnels and switch points by distance along the spline. Configure pillars, platforms and covers.
Spawn trains during gameplay and load railway meshes near the player. Trains can follow the spline independently of visible track meshes.
Use hierarchical instanced meshes for suitable track sections and spline meshes where deformation is needed.
Subdivide meshes along curves and slopes without stretching, accounting for parallel spline lengths.
Add modern or historic signals, switching mechanisms, modular station footbridges and power lines adapted to the track layout.
6 different railway themes
New Stations
Train Template V2 — screenshot 3
Train Template V2 — screenshot 4
Train Template V2 — screenshot 5
Train Template V2 — screenshot 6
Train Template V2 — screenshot 7
Train Template V2 — screenshot 8
Train Template V2 — screenshot 9
Train Template V2 — screenshot 10
Train Template V2 — screenshot 11