Generate the mine
Draw a spline footprint and set depth; the system computes the honeycomb grid and exposed blocks.
New release · UE 5.7
A Blueprint-only procedural mining system with destructible hexagonal terrain, smart culling, cave-ins and persistent resources.

WHY IT STANDS OUT
Draw a spline footprint and set depth; the system computes the honeycomb grid and exposed blocks.
Use Chaos destruction for impact feedback and structural support logic for floating-block cave-ins.
HISMC instances, dynamic culling and logic-based visibility keep large mines light on the GPU.
Save and load the exact mine state, loot tables and five included biomes through accessible Blueprints.
SEE THE PROJECT
A product-specific video is not currently exposed on the Fab listing. Browse the Zerstoren Games YouTube channel ↗