Draw the lake
Use a flexible spline workflow to create frozen lakes and glacial rivers with an adaptive hexa-grid.
New release · UE 5.7
A spline-based procedural ice generator with hexagonal grids, Chaos destruction and automatic water and physics setup.

WHY IT STANDS OUT
Use a flexible spline workflow to create frozen lakes and glacial rivers with an adaptive hexa-grid.
Swap lightweight HISMC instances for interactive Chaos Geometry Collections at the moment of impact.
Switch between stylized hexagonal blocks and a seamless frozen surface.
Generate water, collision and post-process settings, or carve non-destructive holes with invalidators.
SEE THE PROJECT
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